Game Design Terms
- Matt Cavanaugh
- Jul 20, 2015
- 2 min read

Bust out your dictionaries, all you gamers; It's time to get technical! We'll explore the following dozen terms and concepts and how the are defined within the context of games. Let's begin!
1) Genre: This is a way to categorize a game based on a distinctive style or mechanic. This is not to be confused with theme, which is a broad idea, message, or moral of a game.
2) Rules: The guidelines and limitations that establish what is allowed within a game. The relationship between these rules and a game's challenges determine a game's mechanics.
3) Resources: Also helping to determine a game's mechanics, resources are the objects, tools, and economics within a game.
4) Story: While not necessary to have a fun game, the story explains the imagined events that are happening to players and characters.
5) Setting: The environment and backstory that establish where players and characters are in the story.
6) Character: The players, personas, or certain objects, that drive the story.
7) Flow: Can refer either to how a game progresses though its various stages, or to a state players can achieve while playing a game.
8) Complexity: How many choices and possible game states and outcomes are available to a player.
9) Difficulty: How challenging a game's tasks and objectives are for players.
10) Balance: The tuning of a game's rules against its difficulty. To better achieve balance within a game, players may often adjust the level of difficulty.
11) Depth: The level of mechanics and challenge within a game.
12) Pace: Often communicated it musical terms, it is the dynamic rhythm and tempo of a player's efforts against a game's environment and characters.
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